Duelist/Magic Invitational |
Index | 1999 1 - 2 | 99/00 | 2000 List - 1 - 2 - 3 - 4 - 5 | 2001 | Winner's Cards
AVALANCHE RIDERS 3R Summon Nomads (2/2) Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Avalanche Riders is unaffected by summoning sickness. When Avalance Riders comes into play, destroy target land. |
ROOTWATER THIEF 1U Creature — Merfolk (1/2) U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. |
MEDDLING MAGE WU Creature — Wizard (2/2) As Meddling Mage comes into play, name a nonland card. The named card can't be played. Meddling mages chant so loudly that no one can get a spell in edgewise. |
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Edward P. Beard, Jr. | Ron Spears | Christopher Moeller |
SHADOWMAGE INFILTRATOR 1UB Creature — Wizard (1/3) Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. |
SYLVAN SAFEKEEPER G Creature — Wizard (1/1) Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn. "How could someone so small cause so much trouble?" —Nomad sentry |
VOIDMAGE PRODIGY UU Creature — Wizard (2/1) UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
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Rick Farrell | Pete Venters | Scott M. Fischer |
FORESTFOLK 2GU Creature — Elf Wizard (2/2) When Forestfolk comes into play, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library. When Forestfolk leaves play, draw a card. |
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