Duelist Fantasy Cards |
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ARMAGEDDON (FOR BEGINNERS) 3W Sorcery Destroy¹ all² lands³. ¹Put into its owner's graveyard. This differs from "bury" in that the land, if animated, may still be regenerated. Not that we support the word "bury" anymore. ²This includes your own lands. No, really. There are actual strategic reasons to do this. ³All cards in play that aren't creatures, enchantments, or artifacts. |
BIG RED 4GG Summon Lord (5/7) All treefolk gain +1/+1 and protection from lumberjacks. Sacrifice target treefolk: Deal 3 damage to target creature and put a Cordwood token into play. Treat this as a 0/1 green wall. Sacrifice Cordwood Token: Add RRR to your mana pool. Timber! |
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Corey Macourek | DiTerlizzi |
CHEAT 'EM AND WEEP 3UU Enchantment Cumulative Upkeep: Name the top card in your deck When Cheat 'Em and Weep comes into play, put your deck in any order you wish. (You only have one minute to do this.) Named cards must be revealed to all players. If any card is named incorrectly, sacrifice Cheat 'Em and Weep and shuffle your deck. |
DISROBING SCEPTER 3 Artifact 2,T: Disrobing Scepter deals 2 damage to target player. That player may prevent this damage by removing one piece of clothing for the remainder of the game. "Remember kids: local laws apply as well as those in the rulebook." |
DOJO EFFECT U Instant When you play Dojo Effect, remove all copies of all cards you have in play, in hand, in graveyard, in library, in "limbo", in "phasing limbo", in "on top of card in play" limbo, or in any one of the various other 33 limbo zones from the game. Copy target deck. Draw a new hand of as many cards as you had before. In the end, there can be only one. |
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Ron Spears | Randy Elliott | Quinton Hoover |
DOUBLE DOG DARE RR Sorcery Select a dare. (One legal in the state where the spell is being cast.) If target player is unwilling to do the dare, you may do the dare yourself and take an extra turn. If no one is willing to do the dare, this spell has no effect. |
EXTRA PULLED FROM THE HEADLINES U Instant Remove this card from the game and replace it with any copy of an "Extra Pulled" card. (Wizards of the Coast is not liable for any removed kidneys—see the very first "Extra Pulled" in Duelist #21.) "Ach, Hans, run! It's Extra Pulled!" —Last words, Gig'ghor Jaggherpoof |
GRATUITOUS BABE ART 1GG Summon Hubba, Hubba (2/4) All creatures with males pictured in their art box must attack when Gratuitous Babe Art is untapped. All creatures with males pictured in their art box must block when Gratuitous Babe Art attacks. Her enemies always die with a smile on their face. |
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Daren Bader | Galactus | Rebecca Guay |
GREEN DOESN'T SUCK NOW, DAMMIT! G Enchantment Green creatures cannot be destroyed, buried, or removed from play. Ever. For any reason. Not even by Wrath of God. Oh, and draw a card. "There's no way the powers at Wizards will ever let this card be released." —Anonymous Magic R&D member |
HOMARID LEPER UUU Summon Homarid (½/3) Bands with other Homarids Snow-covered non-basic landwalk During each upkeep, put either a +1/+0 or +0/+1 counter on Homarid Leper. If there are ever three +1/+0 or three +0/+1 counters on Homarid Leper, remove all counters and bury target creature you control. The Homarid Leper seldom sees the light of play. |
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Phil Foglio | Tom Wänerstrand |