Edge of the World |
DÉJÀ VU 1U Sorcery Remove target card in your graveyard from the game. Then choose target card in your graveyard and shuffle that card and Déjà Vu into your library. Draw a card at the beginning of the next turn's upkeep. |
DEMON FORGE 2BB Enchantment 2: Sacrifice a creature during your upkeep to put a +X/+0 counter on target creature, where X is the sacrificed creature's power, and to put a +0/+X counter on target creature, where X is the sacrificed creature's toughness. |
DIPLOMACY W Sorcery All players' life totals are set to 20 life. Effects that prevent or redirect damage cannot be used to counter this change of life. Diplomacy can only be cast before all players have finished their 5th turn. |
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David Heigho | Lisa Neher | David Heigho |
DISCORDANT IMP 1B Summon Imp (1/1) B: Target creature loses banding until end of turn; tap: Target non-wall creature can't be assigned as a blocker this turn. |
DRUID'S GUILD 1G Enchant Land 1GG: tap target land Druid's Guild enchants to change the text on target non-wall non-artifact creature by adding "tap: untap target land. Play this ability as an interrupt." |
DUST DEVIL 1RR Instant Put a Dust Devil token into play. Treat this token as a 1/3 red creature with "Creatures blocked by Dust Devil don't untap as normal during their controller's next untap phase." Even ashes will one day turn to dust. |
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Jeff Brain | Lisa Neher | Jeff Brain |
EDGE OF THE WORLD 2R Enchant World Just before damage is dealt in combat, bury and non-flying creature blocking or blocked by a creature with a higher power. The proud warriors of Malta hold ritualistic duels at the Edge. The loser falls to his presumed demise. |
EDGEWOOD WOLVES 2G Summon Wolves (2/3) 0: Put Edgewood Wolves on top of owner's library. Use this ability only when Edgewood Wolves goes to the graveyard from play. They must be fought with stealth and magic, or their dying howls will call another pack to avenge them. |
ELBERACH 2GG Summon Legend (2/2) All your creatures' ability activation costs are reduced by 1. In no case will the activation cost be reduced below 1 mana. Activation costs of 0 are unaffected. |
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Lisa Neher | Lisa Neher | Lisa Neher |
ELVEN FARM 2GG Enchant Land 1: Tap target green creature you control to gain 1 life. The wealthy of Malta had their meals imported. Their servants made do with foodstuffs tended by druids and tamed beasts. |
EMPATH HEALER 1WW Summon Cleric (1/3) 0: Empath Healer gets -0/-1 until end of turn; prevent 1 point of damage to a creature. Cannot lower Empath Healer's toughness below 0 using this ability. The empaths took the suffering of others upon themselves. Few can carry that burden for long. |
EXOTHOPTER 0 Artifact Creature (2/2) Flying Pay 2 during your upkeep or bury Exothopter. Parallax had a basic distrust of nature, but he liked flowers. So he built mechanical bees. The Exothopter came much later. |
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Jeff Brain | Lisa Neher | Jennifer Rain Sherwin |
FÆRIE PIPES 1GG Enchant Creature 0: If you control target non-wall creature Færie Pipes enchants, tap that creature to gain control of target 1/1 creature. Lose control of this creature if Færie Pipes leaves play or if you do not control creature enchanted with Færie Pipes. |
FIRE FAMILIAR 1RR Summon Familiar (3/3) All damage Fire Familiar deals to a blue creature is reduced to 0. Fire Familiar cannot block blue creatures. Any player may discard a blue card as a fast effect to bury Fire Familiar. |
FLAME GEYSERS XR Sorcery Take X burn counters and distribute them any way you like among any number of target creatures and/or players. At the beginning of your next main phase, each burn counter deals one point of red damage to the creature or player that has it, and is removed from the game. |
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Séan Marshall | Jeff Brain | Vincent Stephenson |