Magic: The Gathering Rarities

Vanguard

Index | Series 1 | Series 2 | Series 3 | Series 4


ERTAI
Character (Hand -1, Life +4)
Your creatures can't be the target of your opponents' spells or abilities.

After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship’s “resident” wizard. He realizes that few recognize his greatness--but then how could they, when they lack his insight and wisdom?
GERRARD
Character (Hand -4, Life +0)
During your draw phase, draw an additional card.

Soldier. Adventurer, Heir to the Legacy. Gerrard has, over the years, traveled much of Dominaria in search of fortune and glory. Now, after serving nobly in the Benalish army, he has returned to the Weatherlight to serve as captain in Sisay’s absence and to take up the battle against the Lord of the Wastes.
KARN
Character (Hand +1, Life +6)
Each of your noncreature artifacts is also an artifact creature with power and toughness each equal to its total casting cost.

Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Randy Gallegos Douglas Shuler Anthony S. Waters

MARAXUS
Character (Hand +1, Life +2)
Your creatures get +1/+0.

Too chaotic for even the other warlords of Keld, Maraxus has devoted himself to serving as a hired killer for the sinister Volrath. A man fond of his work, he’s more than willing to put in those extra hours needed to perfect his craft.
MIRRI
Character (Hand +0, Life +5)
Each of your basic lands may be tapped to produce any color of mana instead of its normal type.

Mirri and Gerrad have been the best of friends since they trained together under the maro-sorceror Multani. A fierce and agile warrior, she rejoined Gerrad aboard the Weatherlight as his unofficial first mate shortly after he assumed command of the flying ship.
SISAY
Character (Hand -2, Life -3)
Whenever you tap a land for mana, it produces one additional mana of the same type.

While captain of the Weatherlight, Sisay undertook a quest for the Legacy, a collection of artifacts needed to defeat the Lord of the Wastes. She continued this quest even when Gerrard, heir to the Legacy, chose to abandon it. Sisay is devoted to the cause of good at whatever price.
Matthew Wilson Richard Kane Ferguson Kaja Foglio

SQUEE
Character (Hand +3, Life -4)
Your opponents play with their hands face up.

The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither. Fortunately, he doesn’t know what he’s missing.
TAHNGARTH
Character (Hand -1, Life +7)
Your creatures are unaffected by summoning sickness.

Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Daniel Gelon Pete Venters