Magic: The Gathering Rarities

Vanguard

Index | Series 1 | Series 2 | Series 3 | Series 4


ASHNOD
Character (Hand +1, Life -8)
Whenever a creature successfully damages you, destroy it.

Ashnod served as Mishra’s confidante while he led Fallaji weapons development before the Brothers’ War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her “improvements” to them make her as fears by allies as by the enemies.
GIX
Character (Hand -2, Life +18)
3: Return target creature card from your graveyard to your hand.

Through ruthlessness and raw ambition, Gix rose through the Phyrexian regime to the exalted rank of praetor. Even while overseeing many of Phyrexia’s important undertakings, Gix continues his own quest for supremecy... for in Phyrexia, the weak become fodder for the strong.
MISHRA
Character (Hand +0, Life -3)
Double all damage dealt by creatures you control.

Both complement and antithesis to his brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra’s strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation.
Ron Spencer Pete Venters Anson Maddocks

SERRA
Character (Hand +1, Life +1)
All creatures you control get +0/+2.

Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess’s coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light.
TAWNOS
Character (Hand +3, Life -4)
You may play artifact, creature, and enchantment spells any time you could play an instant.

Tawnos being a childlike wonder and an inherent skill to Urza’s studio and bridges the wizardry of the workshop with the grandeur of the royal court. His speed and flexibility quickly earned him promotion from apprentice to master artificer.
TITANIA
Character (Hand +2, Life -5)
You may play an additional land each of your turns.

Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds.
Matthew Wilson Donato Giancola Rebecca Guay

URZA
Character (Hand -1, Life +10)
3: Urza deals 1 damage to target creature or player.

An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions’ effects on others.
XANTCHA
Character (Hand +1, Life +3)
Sacrifice a permanent: Regenerate target creature.

A Phyrexian “sleeper agent,” Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of “Waste not, want not” has helped Urza more than even he comprehends.
Mark Tedin Heather Hudson