Magic: The Gathering Rarities

Summer Magic ("Edgar")

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BLACK KNIGHT
BB
Summon Knight (2/2)
Protection from white, first strike

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
BLACK VISE
1
Artifact
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
BLACK WARD
W
Enchant Creature
Target creature gains protection from black.
Jeff A. Menges Richard Thomas Dan Frazier

BLESSING
WW
Enchant Creature
W: +1/+1
BLUE ELEMENTAL BLAST
U
Interrupt
Counters a red spell being cast or destroys a red card in play.
BLUE WARD
W
Enchant Creature
Target creature gains protection from blue.
Julie Baroh Richard Thomas Dan Frazier

BOG WRAITH
3B
Summon Wraith (3/3)
Swampwalk

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
BOTTLE OF SULEIMAN
4
Artifact
1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use.
BRAINGEYSER
XUU
Sorcery
Target player must draw X cards.
Jeff A. Menges Jesper Myrfors Mark Tedin

BRASS MAN
1
Artifact Creature (1/3)
Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it.
BURROWING
R
Enchant Creature
Target creature gains mountainwalk.
CASTLE
3W
Enchantment
Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus.
Christopher Rush Mark Poole Dameon Willich

CELESTIAL PRISM
3
Artifact
2,T: Provides 1 mana of any color. This use is played as an interrupt.
CHANNEL
GG
Sorcery
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
CHAOSLACE
R
Interrupt
Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Amy Weber Richard Thomas Dameon Willich

CIRCLE OF PROTECTION: BLACK
1W
Enchantment
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
CIRCLE OF PROTECTION: BLUE
1W
Enchantment
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
CIRCLE OF PROTECTION: GREEN
1W
Enchantment
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Jesper Myrfors Dameon Willich Sandra Everingham