Summer Magic ("Edgar")
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BLACK KNIGHT BB Summon Knight (2/2) Protection from white, first strike Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. |
BLACK VISE 1 Artifact If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four. |
BLACK WARD W Enchant Creature Target creature gains protection from black. |
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Jeff A. Menges | Richard Thomas | Dan Frazier |
BLESSING WW Enchant Creature W: +1/+1 |
BLUE ELEMENTAL BLAST U Interrupt Counters a red spell being cast or destroys a red card in play. |
BLUE WARD W Enchant Creature Target creature gains protection from blue. |
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Julie Baroh | Richard Thomas | Dan Frazier |
BOG WRAITH 3B Summon Wraith (3/3) Swampwalk 'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae. |
BOTTLE OF SULEIMAN 4 Artifact 1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use. |
BRAINGEYSER XUU Sorcery Target player must draw X cards. |
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Jeff A. Menges | Jesper Myrfors | Mark Tedin |
BRASS MAN 1 Artifact Creature (1/3) Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it. |
BURROWING R Enchant Creature Target creature gains mountainwalk. |
CASTLE 3W Enchantment Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. |
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Christopher Rush | Mark Poole | Dameon Willich |
CELESTIAL PRISM 3 Artifact 2,T: Provides 1 mana of any color. This use is played as an interrupt. |
CHANNEL GG Sorcery Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. |
CHAOSLACE R Interrupt Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
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Amy Weber | Richard Thomas | Dameon Willich |
CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
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Jesper Myrfors | Dameon Willich | Sandra Everingham |