Magic: The Gathering Rarities

Summer Magic ("Edgar")

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MAHAMOTI DJINN
4UU
Summon Djinn (5/6)
Flying

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
MANA FLARE
2R
Enchantment
Whenever either player taps a land for mana, it produces 1 extra mana of the appropriate type.
MANA SHORT
2U
Instant
All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana.
Dan Frazier Christopher Rush Dameon Willich

MANA VAULT
1
Artifact
T: Add 3 colorless mana to your mana pool.
Mana Vault doesn't untap during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.
MANABARBS
3R
Enchantment
Whenever mana is drawn from a land, Manabarbs does 1 damage to the land's controller.
MEEKSTONE
1
Artifact
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
Mark Tedin Christopher Rush Quinton Hoover

MERFOLK OF THE PEARL TRIDENT
U
Summon Merfolk (1/1)

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
MESA PEGASUS
1W
Summon Pegasus (1/1)
Flying, Bands

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
MIJAE DJINN
RRR
Summon Djinn (6/3)
If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.
Jeff A. Menges Melissa Benson Susan Van Camp

MILLSTONE
2
Artifact
2,T: Take the top two cards from target player's library and put them in target player's graveyard.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.
MIND TWIST
XB
Sorcery
Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.
MISHRA'S WAR MACHINE
7
Artifact Creature (5/5)
Bands
During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you.
Kaja Foglio Julie Baroh Amy Weber

MONS'S GOBLIN RAIDERS
R
Summon Goblins (1/1)

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
MOUNTAIN

Land
T: Add R to your mana pool.
MOUNTAIN

Land
T: Add R to your mana pool.
Jeff A. Menges Douglas Shuler Douglas Shuler

MOUNTAIN

Land
T: Add R to your mana pool.
NETHER SHADOW
BB
Summon Shadow (1/1)
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play.
NETTLING IMP
2B
Summon Imp (1/1)
T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.
Douglas Shuler Christopher Rush Quinton Hoover