Summer Magic ("Edgar")
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MAHAMOTI DJINN 4UU Summon Djinn (5/6) Flying Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. |
MANA FLARE 2R Enchantment Whenever either player taps a land for mana, it produces 1 extra mana of the appropriate type. |
MANA SHORT 2U Instant All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana. |
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Dan Frazier | Christopher Rush | Dameon Willich |
MANA VAULT 1 Artifact T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt. |
MANABARBS 3R Enchantment Whenever mana is drawn from a land, Manabarbs does 1 damage to the land's controller. |
MEEKSTONE 1 Artifact Any creature with power greater than 2 may not be untapped as normal during the untap phase. |
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Mark Tedin | Christopher Rush | Quinton Hoover |
MERFOLK OF THE PEARL TRIDENT U Summon Merfolk (1/1) Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. |
MESA PEGASUS 1W Summon Pegasus (1/1) Flying, Bands Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. |
MIJAE DJINN RRR Summon Djinn (6/3) If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. |
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Jeff A. Menges | Melissa Benson | Susan Van Camp |
MILLSTONE 2 Artifact 2,T: Take the top two cards from target player's library and put them in target player's graveyard. More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. |
MIND TWIST XB Sorcery Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded. |
MISHRA'S WAR MACHINE 7 Artifact Creature (5/5) Bands During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you. |
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Kaja Foglio | Julie Baroh | Amy Weber |
MONS'S GOBLIN RAIDERS R Summon Goblins (1/1) The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. |
MOUNTAIN Land T: Add R to your mana pool. |
MOUNTAIN Land T: Add R to your mana pool. |
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Jeff A. Menges | Douglas Shuler | Douglas Shuler |
MOUNTAIN Land T: Add R to your mana pool. |
NETHER SHADOW BB Summon Shadow (1/1) If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play. |
NETTLING IMP 2B Summon Imp (1/1) T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. |
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Douglas Shuler | Christopher Rush | Quinton Hoover |