Magic: The Gathering Rarities

Summer Magic ("Edgar")

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KORMUS BELL
4
Artifact
Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack.
KUDZU
1GG
Enchant Land
When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.
LANCE
W
Enchant Creature
Target creature gains first strike.
Christopher Rush Mark Poole Rob Alexander

LEY DRUID
2G
Summon Cleric (1/1)
T: Untap a land of your choice. This ability is played as an interrupt.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.
LIBRARY OF LENG
1
Artifact
You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.
LIFEFORCE
GG
Enchantment
GG: Counter a black spell as it is being cast. This use is played as an interrupt and does not affect black cards already in play.
Sandra Everingham Daniel Gelon Dameon Willich

LIFELACE
G
Interrupt
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
LIFETAP
UU
Enchantment
You gain 1 life each time any forest of opponent's becomes tapped.
LIGHTNING BOLT
R
Instant
Lightning Bolt does 3 damage to one target.
Amy Weber Anson Maddocks Christopher Rush

LIVING ARTIFACT
G
Enchant Artifact
Put a counter on target artifact for each life you lose. During your upkeep you may trade one counter for one life, but you can only trade in one counter during each of your upkeeps.
LIVING LANDS
3G
Enchantment
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack.
LIVING WALL
4
Artifact Creature (0/6)
Counts as a wall.
1: Regenerates.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.
Anson Maddocks Jesper Myrfors Anson Maddocks

LLANOWAR ELVES
G
Summon Elves (1/1)
T: Add G to your mana pool. This ability is played as an interrupt.

Whenever the Llanowar Elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.
LORD OF ATLANTIS
UU
Summon Lord (2/2)
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
LORD OF THE PIT
4BBB
Summon Demon (7/7)
Flying, trample
You must sacrifice one of your own creatures during your upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Lord of the Pit may not be sacrificed to itself.
Anson Maddocks Melissa Benson Mark Tedin

LURE
1GG
Enchant Creature
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
MAGICAL HACK
U
Interrupt
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."
MAGNETIC MOUNTAIN
1RR
Enchantment
Blue creatures do not untap as normal. During their upkeep phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap costs a given blue creature may already require.
Anson Maddocks Julie Baroh Susan Van Camp