Summer Magic ("Edgar")
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PLAINS Land T: Add W to your mana pool. |
PLAINS Land T: Add W to your mana pool. |
PLATEAU Land T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters on of these land types, the other land type is unaffected. |
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Jesper Myrfors | Jesper Myrfors | Drew Tucker [sic] |
POWER LEAK 1U Enchant Enchantment Target enchantment costs 2 extra mana during the upkeep phase of each of its controller's turns. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. |
POWER SINK XU Interrupt Target spell is countered unless its cast spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered. |
POWER SURGE RR Enchantment At the beginning of a player's turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped. During the player's upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded. |
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Drew Tucker | Richard Thomas | Douglas Shuler |
PRIMAL CLAY 4 Artifact Creature (*/*) When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play. |
PRODIGAL SORCERER 2U Summon Wizards (1/1) T: Do 1 damage to any target. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. |
PSYCHIC VENOM 1U Enchant Land Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller. |
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Kaja Foglio | Douglas Shuler | Brian Snōddy |
PURELACE W Interrupt Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
RAISE DEAD B Sorcery Bring one creature from your graveyard to your hand. |
RECONSTRUCTION U Sorcery Bring one artifact from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
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Sandra Everingham | Jeff A. Menges | Anson Maddocks |
RED ELEMENTAL BLAST R Interrupt Counters a blue spell being cast or destroys a blue card in play. |
RED WARD W Enchant Creature Target creature gains protection from red. |
REGENERATION 1G Enchant Creature G: Target creature regenerates. |
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Richard Thomas | Dan Frazier | Quinton Hoover |
REGROWTH 1G Sorcery Bring any card from your graveyard to your hand. |
RESURRECTION 2WW Sorcery Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. |
REVERSE DAMAGE 1WW Instant All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. |
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Dameon Willich | Dan Frazier | Dameon Willich |