Magic: The Gathering Rarities

Summer Magic ("Edgar")

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REVERSE POLARITY
WW
Instant
All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
RIGHTEOUSNESS
W
Instant
Target defending creature gains +7/+7 until end of turn.
ROC OF KHER RIDGES
3R
Summon Roc (3/3)
Flying

We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
Justin Hampton Douglas Shuler Andi Rusu

ROCK HYDRA
XRR
Summon Hydra (0/0)
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller’s upkeep, new heads may be grown for RRR apiece.
ROCKET LAUNCHER
4
Artifact
2: Do 1 damage to any target.
Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.

What these devices lacked in subtlety, the made up in strength.
ROD OF RUIN
4
Artifact
3,T: Rod of Ruin does 1 damage to any target.
Jeff A. Menges Pete Venters Christopher Rush

ROYAL ASSASSIN
1BB
Summon Assassin (1/1)
T: Destroy any tapped creature.

Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
SACRIFICE
B
Interrupt
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
SAMITE HEALER
1W
Summon Cleric (1/1)
T: Prevent 1 damage to any target.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Tom Wänerstrand Dan Frazier Tom Wänerstrand

SAVANNAH

Land
T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
SAVANNAH LIONS
W
Summon Lions (2/1)

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.
SCATHE ZOMBIES
2B
Summon Zombies (2/2)

"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner"
Rob Alexander Daniel Gelon Jesper Myrfors

SCAVENGING GHOUL
3B
Summon Ghoul (2/2)
At the end of each turn, put one counter on Ghoul for each other creature that was placed in the graveyard during the turn. If Ghoul takes lethal damage, you may use a counter to regenerate it; counters remain until used.
SCRUBLAND

Land
T: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
SCRYB SPRITES
G
Summon Faeries (1/1)
Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were funny anymore.
Jeff A. Menges Jesper Myrfors Amy Weber

SEA SERPENT
5U
Summon Serpent (5/5)
Serpent cannot attack unless opponent has islands in play.
Serpent is buried immediately if at any time controller has no islands in play.

Legend has it that Serpents used to be bigger, but how could that be?
SEDGE TROLL
2R
Summon Troll (2/2)
B: Regenerates
While controller has swamps in play, Sedge Troll gains +1/+1.


The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
SENGIR VAMPIRE
3BB
Summon Vampire (4/4)
Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
Jeff A. Menges Dan Frazier Anson Maddocks